Research & Development for 3D & the Web

Tag: hand

Modelling a hand in Maya

by on Nov.05, 2009, under Maya

This post is in regards to modelling one of the hardest parts of the anatomy to get right... The hand. Once again I've taken notes from a guide provided here and all images have been taken from there. Take a photo of a hand and image plane it up for a reference. Build it as shown in the images below and you're sweet. It will take a fair bit of time to get one looking good, but hopefully one only has to make a couple of hands and then can recycle them in other models. When starting the hand, Read more [...]
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