Research & Development for 3D & the Web

Tag: constraints

Creating Controls & Constraints on Joints in Maya

by on Nov.19, 2009, under Maya, Rigging

Forward Kinematics With forward kinematics, also known as FK, you transform and key joints directly, rather than using an IK handle to animate a skeleton. Forward kinematics are useful for creating detailed arcing movements, but not very intuitive for goal-directed movements. For example, you can easily use FK to animate the rotation of an arm at the shoulder joint, but not the arm reaching for a glass. For more information on FK, see Forward kinematics (FK). Inverse Kinematics With inverse Read more [...]
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