Tag: Animating
Animated Camera Switching in Maya
by David on May.28, 2010, under Animating
Download the Mel Script called AK_Camera_Switching.mel (this will be uploaded soon).
Add the script to your Maya > Scripts folder
Open the Script Editor (in bottom right of Maya Window) and type in the command ak_camera_switch(); followed by the numpad 'Enter' key to execute the script (as specified in the scripts notes). You should see the GUI appear.
Create as many camera's as you want/need in your scene to switch between.
Click 'update cameras' each time you add a new one.
Click Read more [...]
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:Animating, Maya
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Baking Animations in Maya
by David on Apr.13, 2010, under Animating, Unity
This is the proper way to bake the FBIK in maya:
1. First of all, select all of your joints in the outline.
Then select the transform and rotate channels in the attribute editor.
Pic of step one:
2. Then go to edit>keys>bake simulation option box.
Make sure that Hierarchy is "Selected", and Channels is "From channel box".
Pic of step two:
3. Remove your effectors and your fbik. Save your file, import it to Unity.
Above taken from the Unity Forums here:
http://forum.unity3d.com/viewtopic.php?t=11211
1) Read more [...]
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:Animating, baking, Maya
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Quick Selection Sets in Maya
by David on Nov.19, 2009, under Animating
When animating in Maya or needing to select a bunch of things over and over, a great way to enable yourself to do so by the click of a button is to use a Quick Selection Set.
I'll use an example which can then be applied to whatever you need it to.
Lets say you have a character that you're animating which is fully finished with good controllers, but there are a whole heap of them and you want to be able to add keys to them all quickly as you change the characters poses. This is how you could Read more [...]
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:Animating, controls
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