Research & Development for 3D & the Web

Tag: Animating

Animated Camera Switching in Maya

by on May.28, 2010, under Animating

Download the Mel Script called AK_Camera_Switching.mel (this will be uploaded soon). Add the script to your Maya > Scripts folder Open the Script Editor (in bottom right of Maya Window) and type in the command ak_camera_switch(); followed by the numpad 'Enter' key to execute the script (as specified in the scripts notes). You should see the GUI appear. Create as many camera's as you want/need in your scene to switch between. Click 'update cameras' each time you add a new one. Click Read more [...]
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Baking Animations in Maya

by on Apr.13, 2010, under Animating, Unity

This is the proper way to bake the FBIK in maya: 1. First of all, select all of your joints in the outline. Then select the transform and rotate channels in the attribute editor. Pic of step one: 2. Then go to edit>keys>bake simulation option box. Make sure that Hierarchy is "Selected", and Channels is "From channel box". Pic of step two: 3. Remove your effectors and your fbik. Save your file, import it to Unity. Above taken from the Unity Forums here: http://forum.unity3d.com/viewtopic.php?t=11211 1) Read more [...]
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Quick Selection Sets in Maya

by on Nov.19, 2009, under Animating

When animating in Maya or needing to select a bunch of things over and over, a great way to enable yourself to do so by the click of a button is to use a Quick Selection Set. I'll use an example which can then be applied to whatever you need it to. Lets say you have a character that you're animating which is fully finished with good controllers, but there are a whole heap of them and you want to be able to add keys to them all quickly as you change the characters poses. This is how you could Read more [...]
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