Free For All
by David on May.16, 2010, under Research
Free For All
Storyline Comic Trailer
Game play Video
Play the Game!
Controls:
- W, A, S, D – movement
- Space – jump
- Left mouse button – fire
- Aim with mouse cursor
- 1,2,3,4 – change Yeti (or use the GUI controller)
- tab to switch primary and secondary weapons
- can drag the HUD items where ever you want it.
Click the image below to load the game. (Once loaded, right click and choose ‘full screen’ for better view of the game).
Version Notes:
Build 22: Finalized Turret AI and made some final adjustments here and there. (23rd May)
Build 21: Initial Pass for turret AI code and addition of victory and game over screens keyed up to appear at appropriate times. (23rd May)
Build 20: updated some ‘initial pass’ code and prefabbed up the AI turret and the AI Engineer Models (22nd May)
Build 19: Finished incorporating sounds and small bug fixes. (21st May)
Build 18: Added in a first pass of a Mini-Map. (20th May)
Build 17: Added in a bunch of sounds for shooting/walking/jumping etc, tweaked some game mechanics issues, fixed health logic issues (20th May)
Build 16: Fixed Camera issue when a yeti dies, added HitPoints HUD item. Added Characters Menu pages (18th May)
Build 15: Added Shaman, Soldier and Shaman shooting and collision particle effects etc. Fixed the engineer’s firing and sync’d up animations with the shooting (15 May).
Build 14: Added HP to yeti’s and started work on both Health HUD item and Character Menu Screen (1st May)
Build 13: Addition of backdrop and much more destructible terrain created. Also fixed up aiming to be always towards the mouse cursor (25th April).
Build 12: Changes to terrain (updated textures), introduction of the engineer class, Shaman particle effects started (23rd April)
Build 11: Added in level with partial destructible terrain demo. Also added in Shaman with a few animations keyed up. (21st April)
Build 10: None of the animations scripted in yet and all guns fire simultaneously until I specify that in the next version. (19th April)
Builds 1-9: Preliminary set up stuff implemented in the engine (up until the 19th April)

