Research & Development for 3D & the Web

Setting up Arm Rig with Controls

by on May.09, 2011, under Rigging

Arm Rig with Controls

  • Create an IK from Shoulder to Wrist. This IK needs to be a RPSolver (rotation plane) IK type
  • Create a circle
  • shape it however you want
  • freeze transformations and delete history
  • select joint, select circle – point constraint & orient constraint
  • delete the constraints from the side panel
  • Create a ‘null object group’ by SPACE > Edit > Group
  • do the same thing and select joint, then null object group – point & orient constraints and delete the constraints
  • parent the circle UNDER the null object group by hitting ‘P’ or dragging it under
  • nurbs circle should have it’s values zero’d out which is the whole point…
  • parent the IK handle underneath (not sure if that’s the null object group or the circle – probably circle)
  • select the control, selct the joint and go to constrain > orient[] and ensure that you have maintain axes off and set it to all axies.

Pole Vector Constraints

  • make a nurbs circle
  • snap it to the shoulder/hip
  • drag it outwards from the joint and freeze transformations/delete history
  • make it look pretty…
  • selct the control, then the IK handle and select Pole Vector Constraint
:Animation, Rigging

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