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Orienting Joints in Maya

by on Mar.12, 2010, under Rigging

Once you have finished creating a rig in Maya, you need to orient your joints in a sensible manner rather than just using Maya’s Default settings which are usually incorrect unless you are particularly good or plan how you will draw the joints very carefully.

1. Press ‘F8′ on your Keyboard to enter Component Mode.

2. Click the “?” (question mark icon) which should be under your menu bar somewhere to bring up the controlls.

3. Use the controls to orient your joints

4. all done.

:joints, Rigging

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