Research & Development for 3D & the Web

Modelling

Extruding along a motion path

by on Mar.02, 2011, under Modelling

Check out this link..

http://www.stephenglover.info/animate-an-extrusion-along-a-curve-in-maya/

Simplified Steps:

1. Draw curve

2. Attach shape to curve using motion path

3. extrude the shape along the curve using Surfaces > Extrude[] (found under the surfaces drop down).

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Modeling a Car in Maya – Polygon Modeling

by on Jul.03, 2010, under Modelling

This stage comes after the initial set up stage s you should have your curves and your image planes set up.

The digital tutors video which I’m using to learn this creates 2 shelf buttons which switch between red/black set of image planes and the black/white image planes. You can also 2 small images of each for icons to make it easy to know which is which.

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Modeling a Car in Maya – Initial Set up

by on Jul.03, 2010, under Modelling

This post is related to one way to model a Photo-realistic car in Maya. Start by setting up your image planes using some blueprint images - usually you can find plans/blueprints on the web. It's a good tip to invert a copy of your image plane files so that they are black and red or a different contrasting colour to Maya's curve tool colours so that you can see them much more easily. You want to only model half of the car and then mirror it later on. Set up some curves which we can use for Read more [...]
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Live Mirroring in Maya with “Duplicate Speical”

by on Apr.09, 2010, under Modelling

Live Mirroring in Maya using "Duplicate Special" Delete half of your mesh. Use “Duplicate Special” to create an instanced, mirrored copy of your mesh.  Make sure you check “Instance” from within “Duplicate Special” and also apply a ( -1 ) scale value to the axis that you want your meshed to be mirrored about.  After you complete this step, any edits you make to one half will be applied to the other half. When you are done editing and are ready to combine the two meshes together, Read more [...]
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