Research & Development for 3D & the Web

Maya

Seamless images for tiling

by on Oct.22, 2011, under Texturing, Web Dev

Creating Seamless textures and Images for tiling. This process can be used for things like ground textures or a wall or a website background - anything that you want to use a smaller image and repeat it across something many times and have it look as though it joins up in the horizontal and vertical axis neatly. In Photoshop, grab or create your image, clean it up and then go to Filter > Other > Offset. Choose an appropriate value to offset in the horizonatal and vertical axis and hit OK. Read more [...]
Leave a Comment :texture, Texturing, tilable, tiling more...

Setting up Arm Rig with Controls

by on May.09, 2011, under Rigging

Arm Rig with Controls Create an IK from Shoulder to Wrist. This IK needs to be a RPSolver (rotation plane) IK type Create a circle shape it however you want freeze transformations and delete history select joint, select circle – point constraint & orient constraint delete the constraints from the side panel Create a ‘null object group’ by SPACE > Edit > Group do the same thing and select joint, then null object group – point & orient constraints and delete Read more [...]
Leave a Comment :Animation, Rigging more...

Extruding along a motion path

by on Mar.02, 2011, under Modelling

Check out this link..

http://www.stephenglover.info/animate-an-extrusion-along-a-curve-in-maya/

Simplified Steps:

1. Draw curve

2. Attach shape to curve using motion path

3. extrude the shape along the curve using Surfaces > Extrude[] (found under the surfaces drop down).

Leave a Comment :Animation, modelling more...

Normal maps in Photoshop with nDo

by on Feb.14, 2011, under Texturing

nDo – Good little photoshop plugin for normal maps

Check it out here:

http://www.philipk.net/tutorials/ndo/ndo.html

Works well if you set your settings to be less than what you know you will end up requiring and then applying it to your photoshop layer, setting it as an overlay layer and then duplicating it a few times until you’re happy before merging the duplicate layers.

Leave a Comment :normal map, Photoshop more...

Deleting by Colour in Photoshop

by on Feb.14, 2011, under Digital Art, Texturing

Firstly, set your colour selection wand to one pixel tolerance with no aliasing if the colours are very flat and not blended or aliased on the edges and click the colour spot you want to edit. With that colour highlighted, select 'Similar' from the Select menu. All colours that are similar will now be highlighted / selected. You can then delete the colour - deleting replaces those pixels with the background colour, or makes the layer hollow in that space, or you can select Fill from the Edit menu Read more [...]
Leave a Comment :colour, delete, Photoshop, Texturing more...

Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!

Blogroll

A few highly recommended websites...

Log In